//==============================================================================
// manticore_anim.txt
//==============================================================================

import Javelin_Defines_anim.txt

//==============================================================================
define relic
{
   set hotspot
   {
      version
      {
         Visual World A Relic Standard
      }
   }
}

//==============================================================================
define spark
{
   set hotspot
   {
      version
      {
         Visualparticle World A Relic Spark
      }
   }
}


//==============================================================================
define Egyptian2HandAxe
{
   SetSelector
   {
     set hotspot
     {
        version
        {
           Visual Attachments E Axe 2handed Iron
        }
     }    
   }
}


//==============================================================================

define heroglow
{
	set hotspot
	{
		version
		{
			Visualparticle SFX A Hero Glow Small
		}
	}
}


//==============================================================================
define GroundGlow
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A God Power Summon GroundGlow
      }
   }
}

//==============================================================================
define soul
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul
      }
   }
}

//==============================================================================
define soulaurora
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Aurora
      }
   }
}

//==============================================================================
define heavenlight
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Heaven Light
      }
   }
}

//==============================================================================
define soulbirth
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Hero Soul Birth
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.60 true   
            tag GenericSound 0.40 true   
            tag SpecificSoundSet 0.37 false SwordSwing checkVisible checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry E Camelry_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag FootstepLeft 0.10 true   
            tag FootstepRight 0.35 true   
            tag FootstepLeft 0.15 true   
            tag FootstepRight 0.95 true   
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry E Camelry_WalkA
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LeftHand Relic hotspot
				}
			}
		}
	}
}

//==============================================================================
anim birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_IdleA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.00 false MilitaryBirth checkVisible checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry E Camelry_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry E Camelry_IdleA
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LeftHand Relic hotspot
				}
			}
		}
	}
}

//==============================================================================
anim Death
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.85 false HeavyFall checkVisible 
			tag SpecificSoundSet 0.00 false AHeroHasFallen  checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				connect ATTACHPOINT soul hotspot
			    connect ATTACHPOINT soulaurora hotspot
			    connect ATTACHPOINT heavenlight hotspot
			    connect ATTACHPOINT soulbirth hotspot
         }
      }
   }
}

//==============================================================================
anim bored
{
	SetSelector
	{
		ContainLogic
		SetSelector
		{
			set hotspot
			{
				version
				{
				Visual Cavalry E Camelry_BoredA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.25 false CamelryGrunt checkVisible checkOwner
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				Connect FRONTABDOMEN heroglow hotspot
				}
			}
		}
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Cavalry E Camelry_BoredA
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				Connect FRONTABDOMEN heroglow hotspot
				connect LeftHand Relic hotspot
				}
			}
		}
	}
}
//==============================================================================
anim flail
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual Cavalry E Camelry_FlailA
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				connect RightHand Egyptian2HandAxe hotspot
				Connect FRONTABDOMEN heroglow hotspot
         }
      }
   }
}

//==============================================================================
anim RangedAttack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}

//==============================================================================
anim Charging
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual Cavalry E Camelry_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
					tag Attack 0.66 true	
					tag GenericSound 0.40 true	
					tag SpecificSoundSet 0.66 false Arrow checkVisible 
//-- end auto generated section
				ReplaceTexture Cavalry E Camelry Copper/Mameluke
				ReplaceTexture Cavalry E Camelry Head Copper/Mameluke Head
				ReplaceTexture Cavalry E Camelry Camel Copper/Mameluke Camel
				Connect FRONTABDOMEN heroglow hotspot
			}
		}
	}
}